Global Gaming Revenue 2025
Mobile vs Non-Mobile Markets
China Leads $52B Gaming Market as Mobile Dominates Asia While Console Holds 50% in West
East Asia derives 70-80% revenue from smartphones; Nordic countries buck trend with PC/console strength
Visualizing worldwide gaming revenue split between mobile and non-mobile platforms. Purple zones indicate major gaming markets by total revenue.
Visual Key
🎮
= $5B Revenue
= Gaming Market Size
Market Leaders
Top Mobile Markets:
1. 🇨🇳 CN – $40.0B (77%)
2. 🇺🇸 US – $25.0B (51%)
3. 🇯🇵 JP – $18.0B (75%)
1. 🇨🇳 CN – $40.0B (77%)
2. 🇺🇸 US – $25.0B (51%)
3. 🇯🇵 JP – $18.0B (75%)
Top Non-Mobile Markets:
1. 🇺🇸 US – $23.7B (49%)
2. 🇨🇳 CN – $12.0B (23%)
3. 🇯🇵 JP – $6.0B (25%)
1. 🇺🇸 US – $23.7B (49%)
2. 🇨🇳 CN – $12.0B (23%)
3. 🇯🇵 JP – $6.0B (25%)
Platform Split
Mobile – Smartphone & tablet games
Non-Mobile – PC & console games
Regional Patterns
East & SE Asia (China, Japan, Korea, Thailand, Indonesia, Philippines) derive 70-80% of revenue from mobile.
Console Heartlands (USA, Canada, UK, Australia) still get ~50% from non-mobile platforms.
Nordic & Core EU (Sweden, Netherlands, Poland) show highest non-mobile share (>50%) with strong PC/console heritage.
Console Heartlands (USA, Canada, UK, Australia) still get ~50% from non-mobile platforms.
Nordic & Core EU (Sweden, Netherlands, Poland) show highest non-mobile share (>50%) with strong PC/console heritage.
Top 30 Countries
Gaming Revenue by Platform ($B)
Ranked by
Mobile Revenue ($B)
Mobile Revenue ($B)
Ranked by
Non-Mobile Revenue ($B)
Non-Mobile Revenue ($B)